Monday, 27 December 2010
Saturday, 6 November 2010
Well, I've said that I'm designing some character for a game and here are a few examples of what I've been doing. The game is called 'Mist of Stagnation'. (check it out) It's a Modification game of Half Life 2, with a steampunk feel to it. It all looks very exciting. This first Image was to gauge the Directors reaction to what he briefed me, which was for 2 characters, a soldier type and a commander type. This is the first go at the soldier type which was rejected for his beefcake macho look.
Tuesday, 2 November 2010
Hi people. Sorry for the lack of posts the last two weeks, I've been busy with work in a London animation studio, as well as doing some concepts for a half life 2 Mod game which has an interesting design twist. I will post more about that when I know I can let artwork go public.
This piece was loosely based on the films Mad Max. Just another quickie environment and vehicle.
This piece was loosely based on the films Mad Max. Just another quickie environment and vehicle.
Friday, 8 October 2010
Thursday, 7 October 2010
Tuesday, 5 October 2010
New Project. Underground tribe. The brief was about people living underground after some nuclear war. How they would look and act and survive.(Plus, there is no electricity).
Every one else is doing morlock style creatures, but I felt like leaning toward a more steampunk theme when I heard no electricity. I also figured that humans would live near lava to keep warm.
So here are a few Ideas that popped into my head. Still developing.
Monday, 4 October 2010
Sunday, 3 October 2010
Saturday, 2 October 2010
A little project i've set myself. I have based this task on a city in an orbiting space station. The space station has various elements to replicate earth environment. I will sketch up a larger version, however I am not normally a layout artist, so this is new ground for me. I will paint this section of the space station and see how it goes.
Thursday, 23 September 2010
And he it is, The Final Image of my Insect Based Armour Design. I went for a more tribal look rather than armored army man, and I think it came out quite well, I didn't do the background in colour because its a character design competition and I didn't want to distract from the main event. He is slaying a big worm looking bug in this picture.
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