Saturday, 9 April 2011


Been thinking about the show 'Farscape' recently and wanted to do some painting about it, here are some WIP. I'll come back to it later on.

Thursday, 7 April 2011

Grenade and mine concepts for 'Mist'.

Tuesday, 29 March 2011

Medi Pack designs for Mist. I prefer character stuff, but i guess its good to do other stuff.

Tuesday, 22 March 2011

This is the Male Raider Character I've designed for the Indie game Mist of Stagnation.

Sunday, 13 March 2011

Here is the Painted Rotation of the Female Raider Character. Been very busy recently as I have got some job opportunities with various Animation studios in London.

Monday, 28 February 2011


Colour Themes for the Raider Characters

Saturday, 26 February 2011

Wednesday, 23 February 2011

Tuesday, 15 February 2011

Monday, 14 February 2011

Just some environment I decided to do.

Saturday, 12 February 2011

Its been a while, but here is the rotation of the Female raider character.

Tuesday, 11 January 2011

Here is more designs for extra characters in the mod. Male Raider/s. This is for the multiplayer mode, so you don't have to be the same character but with different colour themes.

Saturday, 8 January 2011

Some variations on the female character in the game Mist of Stagnation

Thursday, 6 January 2011

My first post of 2011.Yay. And here are some thumbnail ideas for extra characters of the MOD game I am designing for, Mist of Stagnation.

Monday, 27 December 2010



Here are a couple of Christmas Commissions I did for some people. I am very pleased about how the monkey/pig one turned out, and of course I am always happy to draw Superman. (Hes holding Lex Luthor in his battle Armour for those who don't know).

Wednesday, 8 December 2010


Just a quick Mickey take of my Graduation film for Christmas. Happy Christmas everyone.

Monday, 29 November 2010

Its been a busy 2 weeks. Here is the painted command character rotation sheet.

Saturday, 20 November 2010

Line work rotation of the Commander character. Now I am in the middle of painting it.

Saturday, 6 November 2010

The second version of the model sheet, Painted up an looking nice. I removed his backpack for the convenience of the modeler whom will make the character and the backpack separately.
More to come.........
Here is the first painted up version of a character. This one was really to let me get the feel for what sort of colouring method I was going to use.
Not forgetting the commander character, He doesn't have a rotation yet, concentrating on one at a time, but in terms of development, here you can see variations on this costume. I will make him more natural looking in later drawings, not so ridged, but good enough to get an idea.
It's all about the Colour Scheme. The director wanted to have a lived in colour, one that looked like they hadn't had a shower in weeks. So I whacked up this colour scheme sheet to let him pick his fav.
Here we have a line work rotation model sheet of the soldier type, more developed with details of his steam/coal powered backpack.
Another attempt, with more success. The two on the left was the gensis of the characters I was going for, wiht elemnts of the one on the right as well. The top one was for the soldier type, bottom for the commander type.
Well, I've said that I'm designing some character for a game and here are a few examples of what I've been doing. The game is called 'Mist of Stagnation'. (check it out) It's a Modification game of Half Life 2, with a steampunk feel to it. It all looks very exciting. This first Image was to gauge the Directors reaction to what he briefed me, which was for 2 characters, a soldier type and a commander type. This is the first go at the soldier type which was rejected for his beefcake macho look.

Tuesday, 2 November 2010

Straight after the Car painting, I decided I wanted to do another, so I chose a Fanboat.
I was looking for reference for the painting and I kept on asking people " What are those boat things that have a large fan on like in CSI Miami?" . No one knew. Turns out they are just called fanboats!
Hi people. Sorry for the lack of posts the last two weeks, I've been busy with work in a London animation studio, as well as doing some concepts for a half life 2 Mod game which has an interesting design twist. I will post more about that when I know I can let artwork go public.
This piece was loosely based on the films Mad Max. Just another quickie environment and vehicle.

Thursday, 14 October 2010


Just a Quick concept I wanted to do for the last few days. It only took me 3hrs